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Three Pokemon Games That Were Denied the Adoration They Earned

Following a vision of global harmony courtesy of Pokémon Go, it's undeniable that the creature-catching series is about as mainstream gaming titles in existence. Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The ongoing pandemonium surrounding card prices ensures almost daily Pokemon news stories. It would be difficult to find a pocket monster game that didn't sell at least a few million units. Even, unofficial Pokémon games go viral annually.

Yet despite that ubiquity and fame, some Pokémon games that remain underappreciated. These represent games that didn't get their fair shake, or were overshadowed by the excitement of the mainline series. These are Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they had received sequels or contemporary re-releases. With these criteria in mind, this list will not be just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?

Pokémon Ranch: The Relaxed Precursor

An excessive number of Pokémon games emphasize the battling element of the series, and not nearly enough of them focus on the everyday realities that would come with living with a pet. Sure, there are minor mechanics like these in recent entries—you can pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game takes place on a ranch where your personal Miis—get this—just relax with your pals. The activities with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.

Ranch was released well before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of passive games, and the video playthrough popularization of watching games you aren't playing. Many never understood that Ranch's concept to observe your critters as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so remarkable, a live stream dedicated to running the game continuously. The streamer who runs the channel maintains that, after nearly two decades of playing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Strategic Board Game Gone

Did you know that Pokémon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.

All of these questionable mechanics masked a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and content in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's scummy business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Silly Experiment

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.


Given dozens of core games and derivative titles, it's probable that I didn't mention that particular Pokémon game you absolutely adore but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu

By

John Ferguson

A seasoned casino strategist with over a decade of experience in baccarat and card game analysis.

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